Masterarbeit AI Director: Deadly Dose of Dark and Dankness
This is the game of my master's thesis titled "Dynamische Schwierigkeitsadaption in Videospielen mit dem AI Director-Ansatz". It was completed in summer 2022 at the University of Applied Sciences Kempten under supervision of Prof. Dr. Christoph Bichlmeier.
This contains a system for dynamic difficulty adjustment in video games. The project was made in Unity using C#. Game analytics and machine learning was done in Python.
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Deadly Dose of Dark and Dankness.zip 49 MB
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